Wednesday, February 28, 2007

The Stress-Free Writer

C'mon...who're we kidding. Any creative writing endeavor is a breeding ground for stress and anxiety. Trying to fill that blank screen (or page for you typists out there) is sometimes so overwhelmingly daunting that you're left sitting and staring, your jaw slacked open, fingers drumming the desk to summon the Great Spirit of Writing to send you a sign.

More commonly known as "writer's block", this condition (much like the hiccups) has many reported cures. Personally, a walk around the block in really cold weather does wonders, but in case you don't have access to a block or cold weather, try some of the exercises at Language Is A Virus. Here are a few choice nuggets:
  • Using phrases relating to one subject or idea, write about another, pushing metaphor and simile as far as you can. For example, use science terms to write about childhood or philosophic language to describe a shirt.
  • Systematically derange the language: write a work consisting only of prepositional phrases, or, add a gerund to every line of an already existing work.
There are a lot of other goodies there, including some online writer's block toys (cut-up and slice-n-dice generators) and some insight from some of the greats. (mostly the Beats; Kerouac, Burroughs, Ginsberg, et al)

Check it out and free your mind!

Wednesday, February 14, 2007

Ten Rules for Suspense

Over at Thrillerwriters.org, Brian Garfield's ten rules for writing suspense fiction lay it all out for you. This is the list John Grisham credited with helping him craft his first bestseller, The Firm.

Here's a few to wet your whistle:
  • Start with action; explain it later.
  • Give the protagonist a personal stake.
  • Give the protagonist a tight time limit, and then shorten it.
These are excellent guidelines and a must for any writer -- novelist or screenwriter.

Tuesday, February 13, 2007

This American Podcast

I know this is old news, but it gave me an excuse to post to my sorely neglected blog, so there ya go.

One of my favorite shows on NPR, This American Life, is now available as a podcast. Each week, the show features fantastic stories tied together by a common theme. And each week I listen, at least one of those stories makes me say to myself, "Wow! This would make a great movie!"

Check it out on iTunes!

Thursday, November 09, 2006

Alex Haley and the Big Canoe

I don't know why I haven't posted this story before now, but it's a great example of point of view and the process of doing character research.

Back in college in 1986, I had the pleasure of meeting Alex Haley. He was in town on a lecture tour and agreed to drop by our playwriting class to hang out and answer some questions. We were all thrilled and eventually not disappointed in the slightest.

Mr. Haley was a quiet, gentle, and well-spoken man, who was eager to take the time to help us better understand the writing process in general. It was a very intimate setting, with only seven or eight of us sitting in the small Theatre Arts Department faculty lounge.

When the time came for questions, I was ready with mine: "What's the most important thing you've learned about researching characters?"

He looked up, thought for a second, and proceeded to relate the following anecdote:

When he was researching his most famous work, Roots, he did extensive study into the kind of ships that were used to transport slaves from Africa to America. The kind of wood used to build them, the rigging, the size and shape of the sails, the cabin and below-deck layouts. Everything. He said he spent close to six months exploring every aspect of the ships and became quite an expert on them.

Then, as he began fleshing out the character of Kunta Kinte, it occurred to him that since the beginning of the book is written from Kunta's point of view, all of the information about the slave ships was absolutely irrelevant. All Kunta knew was that the ship was a "big canoe". How the sails were stitched made no difference. It was a boat and it was big and that was it.

So, throughout the book, the slave ship is referred to as a "big canoe". Six months of research rendered useless simply by placing the story from the point of view of a single character.

We all immediately realized the importance of this lesson. For a character to be truly real, he has to know what he knows and nothing more. Except for the commentary in the DVD's special features, the screenwriter won't be doing voiceovers in a film to explain what the character is experiencing. The character's world has to work for the character first, then through the character's experiences, the audience will figure it out.

John August Gives Birth

John August is such a generous guy. And I'm not saying that just to butter him up so he'll read my script. He really is a generous guy. If you've checked out his site (and I highly recommend you do), you've gotten a taste of the vast amount of valuable screenwriting information there.

Now, John's decided to dig his pool of knowledge deeper still. He's just launched jaWiki, a Wikipedia-like compendium of wisdom for the aspiring screenwriter. Like the standard wiki model, it's a place where we can all contribute whatever we can.

He does warn that jaWiki is a bit unstable and could self-destruct at any moment. But, hey...we're not scared. We're tech-savvy scribes, right?

Monday, October 30, 2006

Fall Into High Gear

I haven't abandoned this blog. At least completely. I may have been AWOL for a couple of months, but rest assured I haven't completely forgotten you.

I think Lennon said it best: "Life is what happens to you while you're busy making other plans."

That said, I've always felt that the crispy ambiance of Autumn is a great motivator. While a visible change is certainly in the air, the colored leaves and lowered temps always manage to spark an internal change in me. And this year, that change will be one of a re-commitment to my writing.

Yep, it's time to get serious again.

Our bloggin' buddy, Dave Anaxagoras, has re-committed himself as well, vowing to awake every morning at 6:30am to put in at least one non-interrupted hour of writing. And I'm with him all the way. I have the time in the morning, but I haven't been using it for writing. But now, Dave and I will be battling the page together in spirit. (by the way, gotta get me one of those progress bar thingys.)

Taking on this renewal of writing as a group really is a good way to approach the task. There's peer pressure involved and having a large number of people out there doing the same thing really imbues one with a sense of empowerment. The folks at NaNoWriMo (National Novel Writing Month) are gearing up for their annual (every November) "pledge drive" of sorts. Meaning you novelists out there are going to pledge to write a complete novel in just one month. And for us aspiring screenscribes, there's the 14-Day Screenplay. Even though their drive is already over (it ran Sept. 30 - Oct. 13), you can still participate on your own two-week schedule, using their tips and advice.

So, whaddya waitin' for? Let's get writing!

Thursday, August 03, 2006

Samuel L. Jackson on a Phone

Okay, this is just plain creepy marketing.

Using this marvel of modern telecommunications technology, you can now have Samuel L. call your favorite victim friend and remind them in his ever-so-tender way that Snakes on a Plane is coming soon. Basically, it asks you some questions about the person and then peppers the movie promo with some personalized comments. He even says the person's name. Of course, I can't imagine Sam sitting in a recording booth, plowing his way through every name in the book, so I'm sure it's some kind of speech-to-text thing that does the trick. The best part (um...I think) is that when the call is sent, the number the person sees on their caller ID is yours.

Now, I can see some great uses for this if Mr. Jackson decided to loan out his famously intense verbal stylings to other phone reminder services. I can hear it now:

"Hey, John...Guess what? It's time to go to work. So, get'cho mutha-f**king ass outta that bed before I come over there, goddamnit! We cool?"

Enjoy and spread the word, mutha-f**ker!

Tuesday, July 11, 2006

A Much Needed Five-Minute Break

Everyone's favorite silky-voiced storyteller, Garrison Keillor, has a new podcast. The Writer's Almanac is a daily, five-minute chat about the highlights of this day in history in the world of writing. And he reads a short poem or two.

A nice soothing escape from the maddening shuffling of index cards.

Friday, July 07, 2006

Lack O' Time...And Sleep

Okay, so I'm sure most of you out there have given up on this blog by now. It's been over two months since I've posted, but I do have a good reason. Really.

My wife and I just had our fourth child.

As you can see, none of us have gotten much sleep lately. But I'm glad to say I'm back and rejuvenated. In the meantime, after doing some work on the previously mentioned script, I've come to the realization that I'm just not ready to tackle that particular storyline. I just feel that my writing just isn't to the level it needs to be to do the story justice. So, onward with a different story - one not included in the list I posted months ago.

My plan is to have a basic treatment done in a few days (by Tuesday) and a full treatment a week after that. I personally find it less stressful to do the treatment first, then the outline. How does that work for the rest of you out there? Does everything come together better for you with an outline first, or a treatment first? Index cards? Or maybe just plain writing the darned thing...

Anyway, it's good to be back.

Monday, May 01, 2006

Writers On a Bus

I decided to give myself a little more time to decide, but I think it's for the best. After some careful consideration and recent changes in my transportation method (more in a bit), I've decided to go with #2 on the list.

I'll be posting more details about the story as I work through it, but for now, let's just say it's reminiscent of Liar Liar.

...Okay, maybe not that reminiscent, but it's in the same ballpark.

As for the transportation changes, after having some car trouble a week ago, and factoring in the skyrocketing price of gas, I've started taking the bus to work.

Now, for those of you in big dense metro areas, the bus is pretty much a fact of everyday existence. Everyone rides it. But here in southeastern Virginia, taking the bus usually means you have no other choice. I really hate to say that there's a bit of a social stereotype associated with using the transit system here, but things are as they are - I'm usually one of the only few white people on the bus. A lot of my friends were somewhat surprised to learn that I've been riding the bus to work - especially surprised when I tell them that the 30-minute commute now takes me two hours. But when I tell them that it's only $1.50 each way, they double-take and say, "Wow, that's cheap!" Yeah, try doing a 40-mile round trip on one gallon of gas. Forget it, Prius Boy!

So far, the only drawback to this change is the added commute time. But as we writers know, two hours is plenty of time to knock out a few scenes. So, the bus is now my morning and afternoon writing office. That's four "writing hours" a day that I don't have when I'm doing the driving.

But I think the best added benefit by far are the variety of people I now encounter everyday. I'm telling you, it could fuel a whole other blog. It's a great chance to people-watch for character ideas.

I'm looking forward to the new adventure - the bus rides and the screenplay, which coincidentally months before had already been assigned the title The Road to Shambala.

Gotta go...it's almost time to catch my office.

Wednesday, April 12, 2006

Low to the Blogdar

Okay. Enough neglecting this blog. Apologies and all that stuff.

I've been wrestling with a bit of a decision lately regarding various stories that are competing for my time in Final Draft. While I think each one could at least become a first draft, some are probably more marketable than others. But which one to tackle first?
  1. A coming-of-age dramedy about a college student who must choose between the comfortable career path and finding his own true voice. Partly auto-biographical, this material is really close to me and would be pretty easy to write. However, if I'm not careful with this one, it could end up in the "emotionally disaffected man finds true love amidst the strangeness of life" category. (see Garden State) Not that that's a bad thing...
  2. A self-centered advertising exec learns an eye-opening lesson about compassion and letting go of his materialistic side. I've probably done the most up-front work on this one, but still needs some basic story polishing.
  3. A sci-fi thriller about a researcher who finds himself living ahead of everyone else on earth. I think this one has great commercial potential. Only a couple of hurdles...(1) It's based on an existing short story so I'm not sure whether to just go ahead and write it and let the studio handle the rights or secure the rights first, and (2) scenes might be way too long because of the "time difference" between the lead character and everyone else.
  4. A noir-style thriller about a man randomly targeted to take the wrap for a murder. He must unravel an intricate web of clues to find the real killer, while eluding the police who are hunting him. This was an early story idea that I've kept around for a number of years. Nothing new as far as concept goes, but could do with a clever character flaw to make things interesting.
I'd like to start drafting any one of these, but as well all know, it's difficult to devote quality writing time to more than one.

I'm giving myself until this Friday to decide.

Wednesday, January 18, 2006

The Buddhist Treatment

Any good writer should never be at a loss for a good story. Most of us can rattle off a good one starting with a "what if..." or a "once upon a time...". But there are those moments when the gears just don't turn, the juice just doesn't flow, and the lake of ideas dries up. Of course, classic story lines have been rehashed so many times in Hollywood that visiting any one of them again would probably send your script on a short trip to the circular file.

Luckily, there are a collection of stories that have been around for hundreds of years, but don't seem to get much attention from filmmakers. These stories are ancient Buddhist tales - known as Jataka tales - and are very much like Aesop's Fables and Christian biblical parables, but with various morals that emphasize Buddhist concepts such as compassion, patience, and honesty.

Jataka Tales - Volume I
Jataka Tales - Volume II

Take some time and check them out and you just might find one that closely resembles the very story you're working on, possibly moving into a direction you hadn't considered. Or maybe you'll find a story to give you the spark for a new script.

Either way, Tashi Delek! ("good luck" in Tibetan)

Wednesday, January 04, 2006

A Case of the Gotties

As a part two to my previous post, I thought I'd let you all know just how good the holidays were to me...with a little help once again from Google and Yahoo.

Alan got a value meal of an apple pie.
...now they don't have to ask me at the drive-thru anymore...

Alan got a meal that came with a panini.
...can you see where this is going?...

Alan got a full time job working at a Youth Correctional Facility and Debra got a job as a telemarketer.
...I don't know which of us got the better deal...

Alan got a chance to ride the real thing.
...no more training wheels for me...now, what am I riding?...

Alan got a 40-foot whipper after nearly sticking the crux on his second try.
...hey, I could've gotten it on the first try if my foot hadn't slipped...

Alan got a check for $90,210.
...to pay for my private crux-sticking lessons...

Alan got a court order to have the name of my martini bar changed and have me evicted from my room.
...long story...don't ask...

Alan got a offer to go on the road with another local band, LABAMBA and the HUBCAPS.
...formerly known as LABAMBA and the ALL-CAPS...

Alan got a new briefcase and a new med bag.
...guess which one will come in handy at tax time...

Alan got a blackmail note asking for $10,000 ... warned him to stop seeing Hope.
...and if I find the guy who wrote it, I'm sticking a crux in him...

Hope you all had a great holiday, too!

Wednesday, December 14, 2005

It's a Wonderful Film

One of my favorite things about the Christmahanukwanzaa season is the return of the traditional holiday TV shows. Charlie Brown, Rudolph and Frosty - even Burgermeister Meisterburger and Heat Miser - all hold a special place in my heart.

But for me, no seasonal movie holds a candle to Frank Capra's It's a Wonderful Life. For those of you who've never seen it, see it. I won't do a complete synopsis here, but IMDB does a pretty decent job of summing it up.

It's not only my favorite holiday film, it's one of my favorite films of all time.

Why?

Because it deals with something we can all relate to - our self-importance in relation to the world around us. Each of us from time to time have had moments of crisis and, much like George Bailey, we've contemplated how much better off those around us would be had we never existed. Emotionally, it's a pretty selfish view to take, but troubled times can loom large and force us to rationalize situations in pretty desperate ways.

But George is a truly compassionate soul, not because he wants to be, but because in the situations he finds himself in, it's just the right thing to do. Time and time again, he gives up his dreams of traveling and seeing the world to make things right for those around him. When he and Mary are leaving for their honeymoon and he sees the swarm of people outside the savings & loan, he makes the compassionate decision to use the money for his honeymoon trip to save his customers and bail out the savings & loan - even if there's only two dollars left at the end of the day. George could've kept on going toward his honeymoon and happiness, but his customers - the people of his town - needed him.

It's when things go horribly bad for George that the story really hits home. After jumping off a bridge, he meets Clarence, an angel who shows him exactly what life would've been like if he'd never been born. It seems like a stretch at first, that George's mere existence could've saved the town from the monopolizing influence of Mr. Potter. But is it really a stretch?

We all touch the lives of others and our words and deeds have a butterfly effect that ripples through the lives we touch, as those people interact with others and so on. We're all important to each other and, as any Buddhist will tell you, we all share this life with each other.

In the end, those close to George come to his rescue. His good karma pays off and everything comes around for the best.

So, during the holidays - whichever holiday you celebrate - take a look at those around you. Even those whose lives you don't think you touch. See a little bit of yourself in their eyes. Take their hand. Connect. Share. Enjoy this wonderful life.

Wednesday, November 16, 2005

A Case of the Gimmies

Fellow screenbloggers Dave Anaxagoras and Warren Hsu Leonard have posted an interesting exercise. Go to Google and type in "[your first name] needs" and see what you get. Better yet, post the results on your own blog.

I did the same, but with a bit of a change. Since we're coming up fast on the holiday season, I decided to change "need" to the more blatantly greedy "wants a". So, here's my web-generated holiday wish list - five from Google, five from Yahoo...

Alan wants a $10,000 income strategy.
...yep...that'd be fine...

Alan wants a tox screen run on Edward.
...I always suspected he was on something...

Alan wants a good bull.
...and a heifer who'll respect him in the morning...

Alan wants a G5.
...already ordered...shipping in two weeks!

Alan wants a twin brother who will handle the paperwork while the real Alan plays with lights.
...can he be an eeeeevil twin?...oooo...pretty lights...

Alan wants a D100.
...I've outgrown the C99...

Alan wants a paternity test.
...but only if I can get the results as a guest on Springer...

Alan wants a two-seater with a secure load space.
...for my D100 Anti-Traffic-Jam Missle...

Alan wants a word with you for a minute.
...it's about Edward...

Alan wants a production he can really sink his teeth into.
...here's hoping Santa knows some people...

Friday, November 11, 2005

Do You Want To Play A Game? (The Finale)

I hate it when the phone wakes me up. When shopping for alarm clocks, I try to find one that has a somewhat pleasant ring. Something mellow, yet...alarming. But the phone – no matter what kind of phone it is – never wakes me up nicely. Because I know that on the other end of that alarm, there is someone who wants to ask me, tell me, or otherwise bother me.

It was my agent.

“Alan, they need you back on the Mario Brothers set.”
“What for? I thought I was done.”
“They need you for some pickup shots.”
“But I'm scared of Dennis Hopper.”
“They're flying you down there.”
“Yeah?”
“Yeah. First class.”
“I'm so there.”

Now, you have to understand. This was a big deal for me. First, I'd never flown first class, and second, I'd never had a major production company need me badly enough to fly me first class. I was really excited about this. And no amount of Hopper weirdness was going to ruin it for me.

As I walked toward the plane the next day bound for Wilmington, NC, my head was filled with bizarre first-class fantasies of semi-nude air waitresses feeding me champagne and truffles while massaging my feet with olive oil. So, it's only fitting that the only thing I ate or drank was some kind of messy thing on a plate that made me wonder what those poor schmucks in coach were getting. And the only action my feet got was from the kid sitting next to me stepping on them whenever he got the playtime jones.

When we finally arrived, I walked down to baggage to find a guy holding a sign with my name on it. We got in the van and drove out to the set. As it turns out, they needed me to shoot the segment in the devo chamber where the big chair slides back, taking me to the big flashy thing. What I found out after putting on my Devo (the band) duds was that while I'm in the chair, it would move back along a track, stopping under the big flashy thing. The chair would then shoot upward, propelling me head-first into the hole in the big flashy thing. I immediately looked around for someone who looked a lot like me, was dressed a lot like me, and who would hopefully be doing this stunt for me.

There were just so many things that could possibly go wrong with this. The chair could fly backward at Mach 5, firing me through the factory door like a new-wave cannonball. The chair could stop under the big flashy thing, but not precisely aligned with the hole my head was supposed to fit into, resulting in a deadly cranial fracture when the chair shot up.

The AD (a different guy, who was apparently hired the day before) wanted to run through the scene a few times before shooting. Dennis and I wouldn't have lines this time, so I felt a little more at ease. I'm sure Dennis did, too. I sat down in the chair and learned that the chair operator had already tested it throughly and I had nothing to worry about. The only thing I had do was to sit really still when the chair shot up. He hit the switch and the chair started its trip toward the devo machine. When it finally stopped, the operator told me to look up. I was staring into what looked like the back-end of a huge cement mixer with Christmas tree lights. I felt like the space shuttle preparing to dock with the space station for an intergalactic drag show. 

“Okay, look straight ahead and don't move,” he said. As soon as I looked back down, the chair shot up surprisingly fast and I found my head inside a small chamber, surrounded by more pulsing multicolored lights. Then, a whoosh of movie smoke surrounded my head and poured out of the hole around me.

As the chair lowered, the first thing I saw was Dennis, Bob Hoskins, and some guy named John Leguizamo staring at me with the most perplexed look on their faces. It was like they were watching an exotic dancer do a certain trick with a banana that I won't describe here in detail. Unexpectedly, they applauded as my chair moved back into position. After a couple more run-throughs, we shot the scene, except that I was instructed to scream bloody murder when the cement mixer lights started flashing.

We finally broke for lunch after a few successful shots. It was a really warm summer day, so lunch was served outside under tents. And we were apparently the last ones to eat since there was hardly anyone left out there. I grabbed a plate and sauntered down the line. Lots of pasta and salad type things. I'm a big fan of any kind of pasta dish, so I went for a few of the pasta salads. Nice creamy pasta salads with mayo and cheese. Man, it sure is hot out here. I wonder when they actually started serving lunch.

I think you know where this is leading.

We had a few more takes to do, so I finished eating and headed back inside. Later that evening, we wrapped for the day and I waited for a van to take me to the hotel. I wandered around outside for a bit, looking at various set pieces, when my stomach started gurgling. Must've been the onions in the salad, I thought. Then it got worse. The next thing I knew I was heaving several major organs into the bushes outside the makeshift production office.

When the van finally got me to the hotel, I ran up to my room and spent the entire night either in front of the toilet where nasty things were shooting out of my mouth, or on it where similarly nasty things were shooting out of my ass. I was completely miserable and while I was sitting there blasting bodily fluids all over the place, I had but one thought:

I actually did a scene with Dennis Hopper.

I kept seeing his wicked stare in my mind while I barfed. This is for you Dennis. This is all for you. (flush)

The next morning, I was officially done with this damn film and wanted to get back home in bed with my mellow alarm clock. However, while they were willing to fly me down there, they weren't so generous with the return ticket. So, they duped one of their PAs into driving me the 5 hours back up to Norfolk.

My wife met me at the door, hugged me, and told me I looked like total crap. I told her the whole sickening story and she took me straight to the ER. A diagnosis of food poisoning and couple of IVs later, I was back on my feet, a little woozy, but back on my feet nonetheless.

I didn't actually see Super Mario Bros. until it was released on video. My wife and I were on the edge of our seats when the devo chamber scene started. I saw myself over on the right side of the screen for a split second and then even longer when I stood beside one of the Goombas. But then the devo chamber scene came and went with no devo chamber technician sliding chair action, no overworked scene with Dennis, no shots of my head in the drag show cement mixer. The scene had found it proper resting place on the cutting room floor.

At first I was a bit let down after working, barfing, and crapping so hard for that scene. But I later came to appreciate the director's (whoever it was that week) judgment in cutting the scene because it really did detract from the rest of the scene, as well as from the main storyline. I doubt that anyone involved ever mentions it anymore.

Except Dennis and I.

Friday, October 21, 2005

Do You Want To Play A Game? (Part II)

The StareIf you’ve ever seen Super Mario Bros., you’ll probably remember the scene where Mario & Luigi push Koopa into the devo chair and zap him back a few million years. Or maybe you’ve seen it and chose to block it out. At any rate, as everyone is pushing each other around, you’ll notice a large greenish brown splotch of ooze on the floor. You never get to see where it comes from. It’s just there.

That’s me. I’m the slime.

Now, several people have who have studied the film’s continuity have speculated on the origin of the goo on the floor. But here’s the real scoop -- The way the scene was supposed to have played out.

By this time, Koopa is making his point about the importance of cleanliness and sanitary conditions. (Too many personal hygiene films in school, I guess) While he’s explaining all this to the plumbers, I’m busily pushing buttons and pulling levers in the background. I suddenly let out a sneeze and Koopa turns on me in a flash saying “You’re sick!” I tell him it’s just the dust or something, and he tells me to “sit in the big chair and we’ll fix you right up.”

That there is some world class story building. Didn’t see that one coming, did you?

Koopa pushes me back into the devo chair and hits the button, metal straps pop around my wrists, and the chair starts moving backward toward the big flashy time transformer thingy. Meanwhile, Koopa is going on and on about how everything evolved from primordial slime and how this amazing invention can zap any living creature all the way back and anywhere in between.

So, to make a long story short, I come back from the big flashy thing as a large mess of gloop which oozes all over the floor, thereby providing our heroes with a method of knocking Koopa and his Goombas off balance, sending him to a time trip in the devo chair while making their escape to rescue the princess.

What a flippin' mess.

That’s the way the scene was supposed to go. I was really psyched about getting to do some dialogue with Dennis Hopper and made sure I had the lines down perfectly before our first run-through. You actors out there know that while memorizing your own lines, you inadvertently end up learning your scene partner’s lines as well. By the time we were ready to start setting up the shot, I could play out all parts of the entire scene in my head.

Now, after our brief run-in at the hair trailer, I had formulated the following impression of Dennis:
  • The man is a little scary
  • The man is a little lost
  • The man had a little too much fun in the 60s…and the 70s…and most likely the 80s.
Finally, it’s time to start shooting. We’d already blocked out the scene with scripts in hand and knew all the movements. Dennis and I are ready to make movie magic. Mr. AD yells “action” and we start.

Dennis does his line.

I do my line.

Dennis does his line.

I do my line.

What happens next takes me completely off guard. Dennis just freezes and hits me with the second in his arsenal of deadly stares. This one, however, is much different from the first. This one is a lost and confused stare. I’ve seen this stare in only two other situations before this moment. The first occasion was with an elderly relative who was struggling to figure out who the hell I was as she slipped rapidly into senility. The other was when a fellow actor had absolutely no idea what his next line was.

Since this seems to fall under the latter example, I’m faced with a bit of a dilemma. Should I wait for Dennis to remember the line? Or should I be bold and feed the guy his next line? Suddenly, my brain goes into “WTF” mode and I feed him the line. That snaps him out of his gaze and he continues as the AD cuts the scene.

This happens again and again as I feed him line after line. Finally, after over a dozen takes, he nails it. The AD quickly wraps that shot, eager to get it over with so he can beg his agent to get him out of this disaster of a project.

After the shoot, I get out of my Devo duds and rejoin my wife, who is receiving a demo of the operation of the Goomba head puppet.

“I’m done. Let’s go home,” I say.

We drive the five hours back to Norfolk and flop down on the couch, satisfied that the whole messy ordeal is finally behind us.

Or so we thought… (Cue spooky music)

Continue to Part III

Wednesday, September 28, 2005

Do You Want To Play a Game?

Scott the Reader, in addition to being the first to post a comment on this blog, is a reader (duh) and frequents quite a few screenwriting blogs. He even has his own blog and since it’s a good read, I feel honored that he swung by for a look. After reading my intro post, Scott asked me to share the Super Mario Brothers story. So, here goes…

The year was 1992. My wife and I had been married a year and a half and within two years, we’d have our first of four kids crawling around our apartment.

We lived in Norfolk, VA, but for these few days, I was five hours away in Wilmington, NC and had just finished shooting my tiny walk-on part in an episode of The Young Indiana Jones Chronicles. (Actually it was a sleepwalk-on part. I would take a moment to explain, but it would be doomed to the cutting room floor anyway). After getting out of wardrobe, I stopped to call my wife to let her know I would be hopping in the car and heading home soon. She quickly informed me that I needed to call my agent right away.

Now, my agent never called me twice in a week, not to mention calling to tell me about an audition while I’m on the set of another film. My first thought was, “There’s a problem with these schmucks paying me.” It was a real throwaway role and I really didn’t have much hope of it making the final cut. But they had to pay me, right?

I hung up the phone and immediately called my agent. She wanted me to run over to this abandoned cement factory to audition for Super Mario Brothers. I was really damn close to asking her what the heck she was babbling about.

“It’s a movie based on the video game,” she said.
“But I’ve never played this game,” I replied. “I have no idea what it’s even about.”
“That’s okay. They just need to cast someone for this right away.”

Great. I just love being kept in the dark about things. But I’m a nice guy and she’s a really sweet lady, so I ask her for directions and make tracks for this little slice of desolation.

She wasn’t kidding after all. It really was an abandoned cement factory. Except there were trucks and people milling about. Not cement trucks and not factory workers. Transportation vans and production people. I turned in and was guided to the crew parking lot. The guy asked who I was there to see. I told him…Rocky Morton and Anabel Jankel. At the moment, it didn’t dawn on me that they were the duo responsible for Max Headroom.

So, I go straight in to meet them. They were pleasant, middle-aged artsy folks who spoke to me all of one minute and then informed me that I was now cast as a Devo Chamber Technician. Now that I think back, it should’ve worried me that they didn’t bother to explain anything about the film’s plot. Because I now believe that, at the time, they probably didn’t have a solid idea of what the film was about, either.

I’m not saying they’re shoddy directors. I kinda liked Max Headroom. Not in a fanboy way, just an interesting concept. What I am saying, however, is that this film went through more screenwriters, directors, cast and crew than a dozen films combined. By the time I came to be involved, no one really knew what the hell was going on.

At any rate, I was taken directly to wardrobe to get fitted for a costume. Blue coveralls and a red hardhat. They must’ve found them lying around the factory. I wasn’t sure if I was to be working in a devo chamber or with the band Devo. I was then to report to visual effects. Visual effects? Sweet! This scene wasn’t just going to be people standing around talking. I would be part of a mind-numbing visual film event. I walked into the trailer and was told that they would need me to do a full-head cast. This was just getting cooler by the second.

I decided that I had to ask them what was going to happen in this scene. I figured if anyone knew, it would be the visual effects team. They had to have this thing planned for weeks, right? Here’s the answer I got:

“You’re a technician in the devo chamber. It’s a de-evolution chamber, capable of evolving or de-evolving anything millions of years in a matter of seconds.”
“Uh…Okay.”
“Koopa is the main villain. He evolved from a T-Rex.”
“Uh-huh. Who’s playing Koopa?”
“Dennis Hopper. Basically, he gets mad at you and de-evolves you into primordial slime.”
“Jesus!”

I don’t remember which part of that answer I was responding to…Doing a scene with Dennis Hopper or being turned into slime. Looking back, they both generate the same emotional response.

After having my head covered in white goopy shit for a half an hour, I was ready to go home. They told me they needed me back in three days.

A few days later, I’m driving back down to the cement factory, but this time I’m bringing my wife with me. “You have got to get a load of this freakshow”, I told her. We arrived and headed over to wardrobe to put on my new work clothes.

Next stop was hair and makeup. This is when things got truly weird. My wife and I climbed into the trailer and sitting in a barber chair was Dennis Hopper, no eyebrows, hair slicked back in tailored rows going straight down the back of his head. He turned to see who had just arrived.

Now, sometimes when you meet people, you get an immediate gut feeling about them the second they look you in the eye. You either like them or you don’t; they’re either friendly or they’re not. The look that shot out of Dennis’ eyes was just plain creepy. If you’ve ever seen Henry Rollins on stage, you know the gaze. He could nail you to the back wall of the concert venue with that stare. The last time I saw Dennis Hopper come close to the look he had in his eyes at that moment was when he was telling Isabella Rossellini not to f**king look at him. But he wasn’t staring at me.

As I followed his gaze over my shoulder, I saw my wife’s face. She was absolutely terrified. I turned back to look at Dennis. He was locked on her like a cat on a bird. And I’m thinking, “Holy shit! Do they know each other?” I was half expecting him to say in a horrified whisper, “It’s YOU!!”

Just then, one of the hair crew broke the tension and asked him about his golf game. He blinked and turned around, carrying on a perfectly lucid conversation about his swing being off or something. It was like someone flipped off the psycho-switch on the guy.

They ask which role I’m playing and take a quick glance at me. Hell, I’m wearing a hardhat. How much attention to my hair is really necessary? As my wife and I start to leave, this short, stocky, brute of a fellow storms in, kicking and cursing like a cockney sailor. We take a couple of steps back to give the guy some room to vent when he looks up with a wry grin and a wink. It’s Bob Hoskins, pulling a fast one on the crew. As it turns out, he’s a really nice guy.

Finally, we get to the devo chamber. If you’ve seen the film (and I pity you if you have), you know the set. Decorated in pure white bathroom tile, reminiscent of the “TV Room’ in either of the Willy Wonka movies. I was beginning to feel like an Oompa Loompa with an overactive pituitary. I get my sides and we work out the blocking for the scene. It doesn’t take me too long to memorize them. No tricky words or “sci-fi speak”. In fact, I’ve read over it so many times, I’ve even memorized Dennis’ lines.

Which, we will soon find out, is a very useful thing.

Monday, September 26, 2005

Look Who's Linking!

Last week, John August, a screenwriter who runs one of my favorite blogs, provided the less-than-six degrees of separation between him and the other screenwriting bloggers he links to from his site. Since I also link to those same folks, I thought I’d write a bit about each one myself.

Now, since John actually knows these people, his list is emphatically different in tone from mine. I’m just writing a bit about what drew me to those other blogs and why I check in on them regularly.

John August
The writer of several produced scripts (Go, Charlie’s Angels, Big Fish, Charlie and the Chocolate Factory), John was the first screenwriting blogger I stumbled upon, and his site’s been a huge source of information for this budding screenwriter. He is quite modest (and a bit of a fellow geek) and is brimming with solid advice, which he gives freely. He also has mixed feelings about pictures of himself.

Man Bytes Hollywood
David Anaxagoras (hey, I spelled it correctly!) feels much like a kindred soul. A fellow aspiring screenwriter, struggling with rewrites, work and occasional self-doubt. (don't we all?!) One major difference, though – he's finishing up the UCLA grad MFA program, and has written somewhere in the vicinity of 12 screenplays. And he lives on the correct side of the continent.

I Find Your Lack Of Faith Disturbing
Reading screenwriter Josh Freidman’s (War of the Worlds, The Black Dahlia) site is like hanging out with a fellow writer at a local bar, ranting about stupid industry people, while knocking back few drinks. I’m not sure if Josh actually drinks, but I like to imagine he does on occasion. Probably rum and Diet Coke.

The Artful Writer
This blog is maintained by Craig Mazin (Rocketman, Scary Movie 3) and Ted Elliot (Aladdin, Shrek, Pirates of the Caribbean: The Curse of the Black Pearl) and not only has a plethora of writing advice and WGA news, it also features a great message board haunted by some really smart people. I really try to be one of them, but it’s no use.

The Thinking Writer
As a 12-year veteran of the business, Jon Deer (not the tractor guy) has worked jobs from mailroom jockey to producer. Plus, he’s an entertainment lawyer and loves to answer questions. Standard legal advice disclaimer applies.

Wordplayer
A vast knowledgebase of screenwriting wisdom. A great choice for the first place to check when you’re looking for the answer to a sticky writing problem. Run by Ted Elliot (see the Artful Writer description above) and his writing partner, Terry Rossio. Check out the columns. There’s gold in there.

Now, I’m not claiming that my blog will in any way stand up in quality to the ones I’ve mentioned. And yes, I’ll probably end up linking directly to their posts from time to time, thus contributing to the massive replication of content that links all blogs together in some way or another. They’re just really great sites. Hope you’ll enjoy them, too.

Friday, September 23, 2005

It's In the Cards

Finally, after a few weeks of poking and prodding, slapping it around, I’ve finally come up with my first basically workable outline. At least it seems like it’s workable. (Not too sure about the cheesy-ish third act, though) I was kinda torn between whether I should even attempt an outline or throw caution and common sense to the wind and just jot things down on some index cards and play around with the structure that way. I mean, we’re supposed to use index cards, right? It’s almost expected of us.

Syd Field preaching about it in his books. Nick Cage sitting on the floor pouring over a sea of white rectangles in Adaptation. Index cards are simply a tradition among screenwriters. Shuffling story elements around in an unfathomable number of combinations, until just the right order reveals itself like the pattern to an impossible code rising out of the chaos. For some reason, I just feel like I’ll be a real screenwriter if I break out the cards and move them around like a blackjack dealer.

But, I’m glad I decided to go the outline route first. I’ll still put all the elements on index cards and try different structures. With an outline, at least, I’m getting all the ideas down in one place. Whether their current order is optimal remains to be seen.